![]() When Chicken's health reaches zero, she loses 2 max HP and runs around headless for 5 seconds. Chicken begins with the Chicken Sword equipped and no ammo. Chicken is also the only character that can stay alive after reaching zero HP. She has the ability to throw weapons which deals more damage as she levels up. design wise i dont really like how it was turning out and would like to have made a more NT+ type of mod that is more of a modpack of content added to later loops of the game rather then replacing the game with a "hard" version, but ive run into roadblocks there as well and have gone back to spontaneously making smaller mods (crowntrain, cwalls, some unreleased character/crown mods.) and leaving hardmode to die. Chicken's starting melee weapon is unique to her character. making pushing updates hard as i would have to finish rewriting the mod or make a branch of the old version with new things added that i would have to rewrite later. i rewrote the entire mod structure (twice now) but started working on adding content before fully converting some of the other parts of the mod (namely venuz and labs). (i developed medical issues from working on it full time for a few months when it was released). this mod became to big for me to continue working on. there is a 9940 fix floating around the nt discord made by golden epsilon. 9921 is the last version i can confirm works. Newer ntt updates have introduced issues with the mod. remember to take a 15 minute break for every hour you play Requires YellowAfterLife's Nuclear Throne Together at least version9921 they mostly relate to bossintros or things changed from base NT (portraits for boss intros are tied to the base game menu option) Has anyone tried it Thanks before Skin/weapon/crown selection is bugged atm. I unlocked the B skin for Robot, but it seems like I can't find a way to use it (pressed triangle in character selection to open the list and the new skin is there, but pressing X or R didn't work). I put some spoilers, credits to other people whose code i used, and links to my stuff in the readme Hey guys, quick question about Nuclear Throne. Planned to type more but i'm not a linguist *cough, i have a twitter and take art/mod commissions, please give me money to draw for you*. The goal was to elongate Loop 0 to be as long/hard as a Loop 2 run in base nuclear throne. Currently it is called for race/skin-specific sprites such as character sprites, Crystal's shield, Eyes' indicator, Horror' projectiles, etc.♦each area is 2 stages longer, generally (5 stage desert, 3 stage sewers, so on) If defined, serves as a "remapper" for sprites - that is, it receives a sprite index as argument0, and may return a sprite index that should be used instead. Gets the player index as argument0 and should return the map icon sprite. Receives availability (true/false) as argument0. Will be called on skin selection button and should set sprite/etc. In other words, check the unlock condition(s) here. May return whether the skin is currently available (true) or locked (false). May return the large portrait art for loadout/pause menu. ![]() ![]() Receives the fact of availability as argument0. May return a snippet of text to display when mouseovering the skin button. See Player' variables for a complete list of built-in variables that you can mess with. Keep in mind that this also executes when a player is revived #!cpp #define create spr_idle = sprSpookyBanditIdle spr_walk = sprSpookyBanditWalk spr_hurt = sprSpookyBanditHurt spr_dead = sprSpookyBanditDead This is where you you set sprites, sounds, and character-specific properties. createĮxecuted from each player instance of the matching skin upon creation. This is where you initialize player-specific global variables. game_startĮxecuted from each player instance of the matching skin after everyone picked characters and the game is starting. Can be either a numeric ID for built-in races or a string ID for custom ones. Must return the race ID that the skin is for. The file can #define the following scripts to be called by the game: skin_race To avoid name clashes, it is recommended that you name your skin files distinctively and/or include the related race' name in the file name. This is done by creating a file in game's main or appdata directory and loading it via /loadskin your-skin-name. Nuclear Throne Together' versions starting from 9893 and above allow you to define custom skins for preexisting characters (both default and custom ones).
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